Showing posts with label installation art. Show all posts
Showing posts with label installation art. Show all posts

Thursday, May 19, 2016

On View: "Refining Realities" by VolvoxLabs

VolvoxLabs is a new media design studio run by Kamil Nawratil, Pa Her and Javier Cruz. “Refining Realities” was created in conjunction with VVOX collaborators, Ryan Kilpatrick, Zyia Zhang and Mariusz Navratil, Kamil’s father. Today’s post is written from the perspective of Benjamin, our Department of Publications intern, about the installation currently on display through June 19 on the Patsy Dudley Pate Balcony.

VolvoxLabs, Refining Realities, 2016
As an art student at the University of Georgia, I particularly enjoy delving into the complexities of obscure and intellectually challenging works of art such as “Refining Realities.” In this case, I find it fitting to address the installation through the lens of an individual’s evolving experience. Through this personal journey to find meaning in the work, I hope to explicate paths of understanding to emotionally connect with an installation with a life as complex as our own.

The jarring complexity of “Refining Realities” overwhelmed me, and I was so absorbed by theory that I lost sight of the underlying themes. With Kinect sensors placed above each screen, it was easy enough to understand that my interaction with the installation was significant, but the odd patterns only seemed to quiver in response to my sporadic, and sometimes embarrassing, movements. I felt powerless to really manipulate the images even though I knew they were dependent on my actions, but I slowly realized my movements were being dwarfed by a greater influence. Real-time data drawn from undisclosed locations (randomized every 15 minutes) supplies changes in temperature, wind values and cloud coverage; in reaction to these observations, the installation undergoes multiple shifts that add up to a grand, emotional metamorphosis. For instance, when wind speed increases, the LEDs become more energetic. When the temperature rises, the LEDs turn pink. Similarly, when the warm sun begins to shine through the clouds, the ambient music sounds more optimistic and all the panels seem to resonate with a renewed sense of vitality and energy. Upon this enlightenment, I realized it wasn’t just me that was subtly influencing the installation, it was also the fleeting characteristics of the environment that were subtly influencing me through the installation. Additionally, not knowing where the real-time weather data came from universalized that sensation, as though I was being affected by the entire world as a grand idea.

As hinted at by the title, the installation is designed to reduce and repurpose what its sensors describe to it, and this is where “Refined Realities” became increasingly perplexing to me. The way the screens react is simple enough, but the complex, formal mathematical algorithms used to fabricate the initial pattern, followed by the synthesis of the pattern with live data, are something on the forefront of technology. In fact, the computational demands were so extraordinary that the Kinect sensor above the central panel is no longer in place due to limited processing capacity. Several of the monitors were assigned a Voronoi system. Most simply, Voronoi systems are shapes created by the space closest to a particular point on a plane. For clarity, each line in the image below marks locations that are equidistance between a black dot and its closest neighbors, and the space within those lines represent the locations which are closest to the black dots.

Voronoi systems are important because the approximation is useful in understanding complex distributions in real life, such as your very skin’s cells. And that is part of the point of “Refining Realities”: to manifest the forms and patterns underlying life. When I move along the installation, I am reduced to become part of the image, and because of the way it “refines reality,” I am assimilated into the environment. With this came a humble feeling of oneness with nature and art, a wondrous insight into my connection with the surroundings.

After gaining more understanding of the content within the screens, I sought an understanding of how the digital realities presented by the screens related to the intricate frame surrounding them. Most noticeably, the hexagonal patterning created by the Voronoi diagrams and the wave pattern in the central screen is echoed in the frames. I originally perceived it as design for the sake of cohesion, but I later considered it a comment on the difference between the digital and the physical. I began to think about our digital age and how our realities have become increasingly distanced from the physical world. Even as I write this, I consider the intangibility of my words and their loose representation of something real. Here, the environment being monitored is only a digital suggestion of reality, while the frame establishes a connection to the physical environment of the museum. There is also a contrast between the depth created by the frame and the illusion of depth established by the line drawings of Mariusz Navratil. I later learned that the line drawings were spontaneous responses to the forms of the frame, including the shadows the frame casts on the wall. Whether geometric versus organic, digital versus physical or real versus illusion, “Refining Realities” addresses many characteristics of what constitutes our surroundings.

Still, the prevailing influence remains the transitory emotions created by the dynamic environment, and as I tried to dissect my role as viewer in the work, I abandoned my thoughts and surrendered to the influence of how it made me feel. I can get caught up in the idea that art is meant to cater to the viewer, but “Refining Realities” was independent; it became a meditative experience to consciously allow myself to be influenced. Much as the undisclosed source locations were reduced to data points for this installation, I felt reduced by the Kinect sensors until the landscape and I merged into an engulfing singularity on the screens. Some abstract and baffling forms, at once stupefying and unwelcoming, began to take shape as the most poetic reduction of life itself. Sometimes, I irrationally convince myself that I’m some sort of entity outside the system, but my inevitable influence on the environment and the environment’s influence on me inundated my self-centeredness until I felt a sort of engrossing oneness that simultaneously diminished my concerns and assimilated my being into a greater entity of existence.

Benjamin Thrash
Publications Intern

Monday, April 20, 2015

MFA Candidate: Zipporah Thompson



“'Cosmic Motherland’ is a bizarre exploration of the futuristic primitive, echoing the ideals and aesthetics of afro-futurism through a psychic, primordial landscape referencing mystical darkness, dream worlds and the cosmos. Dreaming, explored by Jung as a childlike state, correlates to beliefs concerning the primitive and its ties to the infantile. Jung also describes as adults our continuous desire to return to the womb, as home and source of sustenance and life," says Zipporah Thompson about her installation at the Georgia Museum of Art. 

Thompson uses an array of fabric and materials of varying color and texture to create this landscape of Cosmic Motherland. From a distance this mystical display has a ritualistic feel. In high contrast against the museum walls it is powerful while each individual piece calls for closer examination. These textiles form together in chaotic medley of experience for the subconscious. 

She continues that "The primordial, surrealist landscape of Cosmic Motherland echoes the cosmos, with its simultaneous potential for creation and destruction. The ever changing states of chaos and metamorphosis are present within the work. These objects are involved in a ritual of shape-shifting and evolution, and echo the inner workings of the womb, as well as the mind."

Thompson is interested in the process of creating such a diversity of compelling materials and colliding them together in one unified collective. Much of the meaning remains unknown yet mysterious to the viewer, beckoning more questions and causing them to search within themselves for their own sacred connection to another world.

"Alchemy, ritual, sacred places, other worlds, and subtle energy are explored within the work, in an effort to reconstruct narratives concerning identity, belonging, and the spiritual,” says Thompson.

Her work will be on display in the “Master of Fine Arts Degree Candidates Exhibition” at the Georgia Museum of Art from April 11 to May 3, 2015.


http://www.zipporahcamille.com


Wednesday, April 15, 2015

MFA Candidate: Louisa Powell


Trapped in Our Maps


Louisa Powell is a sculpture candidate interested in creating structural systems that explore spaces. Often starting with a single form, she lets the work transform itself and grow according to the space. Although most of her work is site-specific, for her show at the Georgia Museum of Art she had to find a way to be more flexible, creating it outside of the installation space. The idea for this work started with a bookshelf. 

“I have since decided to remove the actual bookshelf from the equation, but my form has boundaries and cut-outs in it that reflect its relationship with the bookshelf,” explains Powell. 

She says she hopes to do a second small piece that will interact with the architecture of the hallway outside the gallery. She wants it to be an iteration of the gallery sculpture and to react to the particularities of the site in which it is installed. 

Starting out as an environmental design student and earning her undergraduate degree in this field, Powell took her love for design and moved toward a deeper exploration of form. Preferring to work with her hands over the computer, her passion for installations took root and flourished. 

Powell currently has an installation on display at Creature Comforts. Previously she showed one of her installation pieces at the Bulldog Inn show, using the room to present an expansive breadth of shapes and organic forms. 

To see her newest installation, attend the Georgia Museum of Art’s “Master of Fine Arts Degree Candidates Exhibition” from April 11 to May 3, 2015.



Friday, September 30, 2011

S L O W Invitational Exhibit


Gallery 307 in Lamar Dodd School of Art is currently full of works that make up the exhibition:
S L O W. On view from Sept. 23 through Oct. 17, 2011, the S L O W 2011 Invitational exhibit features Stefan Chinov (photography), Brian Dettmer (book arts/sculpture), Dawn Gavin (mixed media installation), Claire Hairstans (printmaking), Zack Mory (drawing) and Annie Strader (sculpture, video, installation).

According to the Lamar Dodd website, the six featured artists are "exploring the idea of time through various media and conceptual approaches." Each work captures the intricacies of a moment in varying mediums such as graphite drawings, pinhole photographs, prints, sculptural books, video installations and installations in other media.

The gallery is open Mon. through Fri. from 9 a.m. to 5 p.m. and is curated by assistant professor of art at Lamar Dodd Jon Swindler, Dr. Nell Andrew and Gallery Director Jeffrey Whittle.

Wednesday, May 12, 2010

Can Video Games Be Art?



Roger Ebert said no, at great length, on his blog fairly recently. But we're not so sure about that. For one thing, as he freely admits, "never" is a dangerous word to throw around, and then there's the question of what constitutes "art," something we're not prepared to get into here. Ebert contrasts "art" and "games" fairly well:
One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite a immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film. Those are things you cannot win; you can only experience them.
You could say, however, that this is cheating. If a video game ceases to have a clear objective and becomes an immersive experience, then he no longer defines it as a game, which means it can be art (according to his definition), but many contemporary games offer exactly that kind of experience. What is the point, really, of something like Animal Crossing? And many people spend time just tooling around in Grand Theft Auto's rich environments, wreaking havoc rather than bothering to solve puzzles and complete tasks. Even if a game theoretically has an objective, you don't have to play it that way, so does Ebert rely on the game's designers or the people who play it to make his determination.

And then there's Deluxx Fluxx, the New York (and previously London) art installation highlighted on the New York Times's "The Moment" blog and pictured above. Is it about the games, or is it about the experience? And does it count as video game art?

Thursday, March 25, 2010

Gardening as Installation Art and Political Commentary


PICDIT is highlighting this morning a project by Pete Dungey called "Pothole Gardens." The idea is to call attention, in a very gentle way, to surface imperfections in the road, but we like to think of it as also general beautification of the urban environment. Couldn't we get this going in Athens, with its many gardening clubs?

Friday, June 19, 2009

Installation Art

PICDIT directed us to two amazing installation artists this morning, as we were going through our Google Reader (and by the way, if you're much of a blog reader, setting up some kind of aggregate for feeds really helps save time and energy).



Daisuke Hirawa
creates installations out of plastic silverware punctured with thousands of tiny holes, resulting in a magical, transformative effect.


(picture from DesignBoom)

Tomas Saraceno spun this incredible web, galaxies forming along filaments, like droplets along the strands of a spider's web, at the Venice Biennale. You can see more of his work here.